Improved the transfer results overall, add-on setup and the performance. The transfer now also includes the fingers y-angles, mouth corners, eyebrows and has an experimental leg transfer feature.
Added a workflow to blendartrack which allows to transfer facial animations to rigify rigs. Also added features which make setup processes easier.
In my thesis I’ve developed blendartrack, an app to make augmented reality motion tracking available for the blender community.
The app features camera motion and face tracking for android and iOS. The tracking data can be saved and easily imported in blender with the add-on blendartrack.
An Occulus quest application which I developed during my practical terms at EXXETA. Was a lot of fun and a cool project but it sadly never got released.
However – it’s been a lot of fun and I’ve learned a lot. The sound is by my friend wytr – cool dev and musician.
This is a preview of a prototype I’ve been creating for EXXETA during my practical terms. It features 12 different return to play tests for medical sport tests and a scene generator for creating new custom sport tests.
The prototype has been created for the HTC Vive using Unity and Blender.
Dealing from the current situation of the seas and the flaws of humanity. Focussed on creating an impactful cgi animated short with high visual fidelity. Everything in the short movie is cg, there is no real footage involved.
The short movie has been created using cinema4d and after effects during my studies. Special thanks to Martin Winter creating the sound scape.